Metroid prime coruption
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In fact, later in the game the ship actually becomes an integral part of a few of the puzzles, requiring you use the ship’s own Grapple Beam to pick up and combine a series of relics in sequential order.
Finally, if you enjoy your Phazon-induced stay for too long, Samus becomes corrupted and the game ends.Īs for the puzzles themselves, expect plenty of elaborate spider ball tracks and back tracking trips that will have you scratching your head, but unlike its predecessors, Corruption utilises Samus’ ship as more than simply a save station.
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Two, every time you enter Hypermode, you lose, in most cases, a full energy tank in the process. For one, you only have a short period of time to take advantage of this god-like power. As much as Hypermode can turn the tide in your favour, you also have to be conscious of a few things. Here, you can shoot a barrage of Phazon blasts to mow down anything in your path, but at a cost. By holding down the + button Samus enters Hypermode.
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For example, early on Samus receives a suit upgrade that allows her to manipulate the Phazon corrupting her body and use it to her advantage in battle. Upgrading Samus and exploring every nook-and-cranny is what the series is all about, but fortunately Retro has made a few subtle additions to the formula that ultimately affects both the game’s puzzles and how you dispose of your enemies. Collecting items and upgrades and vying for that coveted 100 percent completion rating becomes an obsession, and to that, Retro has done a fantastic job, even if, artistically speaking, Corruption doesn’t achieve a level of innovation on par with the original.Īt its core, the item and exploration aspects of the series remain intact. It’s clear from the moment you set foot on the Tallon VI-like planet Bryyo, or zipline through the skytown, Elysia, that exploring the Metroid universe is as engrossing as ever. To say any more would spoil the goods, not that the Prime series was ever meant to reach epic Asimov or Bradbury-like proportions, but in the end it’s the journey itself that’s going to propel you forward, not the occasional cutscene or lore scan. Samus, along with her bounty hunter companions, must work to restore peace to the galaxy.
I’ll spare you the in-depth story details, but suffice it to say, Dark Samus is up to no good once more. Indeed, the formula that has been the series’ staple for over a decade now is well intact and the game is both visually and artistically comparable to its predecessors, but don’t let this truth discourage you from diving head first into Samus’ latest and perhaps final adventure on Wii. You’ll still explore exotic locales, search for suit upgrades that ultimately unlock new areas of the map, all the while backtracking great distances to complete your objectives. Aside from a Halo-esque opener that sees Samus aboard a federation vessel, calibrating her beam gun and interacting with the ship’s crew, Corruption remains faithful to its predecessors, for better or for worse.
If you’ve been along for the ride twice already, then you’ll feel right at home with Corruption. But nevertheless, combined with terrific controls that rival, no, obliterate, the dual analogue set-up and an epic quest that spans multiple, exotic worlds, Corruption may very well be the Wii’s best adventure yet. Surprised? Truth be told, Corruption offers little innovation from a design standpoint, and may not deliver the same sense of awe as when you first stepped foot on Tallon VI, or entered the gorgeously-realized Phendrana Drifts.
Metroid Prime 3: Corruption is an excellent continuation of the series that propelled Samus into the 3D realm five years prior. If for some bizarre reason you thought Retro Studios would pull a Sam Raimi and ruin the entire Prime series with its trilogy closer, then think again.